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Backgammon is a game played by two players, each with fifteen checkers, on a board consisting of 24 narrow triangles called point. The players move their checkers around the board according to rolls of the dice and the first player to get all their checkers off is the winner. The fun comes from hitting and blocking your opponent's checkers to impede their progress.

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Backgammon is a game of odds and calculation, but it's also a game of patterns and vision. Because it is played with dice, many people think of backgammon as a gambling game. Backgammon is often played for money, but it is certainly not a game of luck. There is a surprising amount of skill in the game.

Backgammon is an easy game to learn. It's fast-action, and fun to play either face-to-face on a real board or over the Internet. You will spend many enjoyable years learning and improving at this game.

The ancient game of backgammon is an inveterate recreational pursuit for millions of people throughout the Four Corners of the globe. The fundamental format of the game, is essentially a contest between two opponents who each race 15 checkers around a prescribed track of twenty-four pips, framed within a rectangular board. The first contestant to remove all their pieces from the board secures victory. The movement of the checkers is governed by chance engendered by the numbers generated by a roll of two die.

The game enjoys no political or linguistic boundaries: from the deserts of Arabia to the rainforests of the Amazon the game's popularity encompasses every continent. Indeed, it is not uncommon to find scientists based in Antarctica ensconced in a backgammon battle against geographically distant opponents thanks to the advent of the Internet game servers. This article attempts to provide a concise overview of the evolution of the game from its nebulous origins in the Middle East to the virtual gaming arenas of the 3rd millennium A.D. In addition, the piece will attempt to assess the historic socio-dramatic factors, which have influenced the popularity of this fascinating game.

Of course they also come up in practical play from time to time. When they do, they pose checker-play problems that an uninitiated player is likely to get wrong. Even fairly strong players are sometimes prone to making huge blunders in these positions.

When both sides have 14 free checkers to play with, there?s a very good chance that both will be able to build a full six point prime. Once both have the full prime, the only way to win is to have yours last longer than the other player?s.

Rolling big numbers is bad, and rolling small numbers is good. Aside from luck, there are not many different ways to improve your chances. One way is to start out with more ?timing? than your opponent - that is, spare pips that you can move without breaking your prime. Another is to get a blot hit and then dance!

Problem is here for the novices. It illustrates the disaster that results (for the White side, in this case) when you lose the battle in the type of position under consideration.

Here, the correct theme is "attack a single back checker". This is often the case, since a blocking structure is most effective against two or more checkers. This is mostly because they aren?t constantly threatening to escape completely, the way a single checker is, especially when it?s already at the edge of the block as it is here. Another reason is that two men back means the opponent has only 13 checkers to use to counter-prime or attack you elsewhere.

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