Backgammon is a game played by two
players, each with fifteen checkers, on a board consisting of 24 narrow
triangles called point. The players move their checkers around the board
according to rolls of the dice and the first player to get all their
checkers off is the winner. The fun comes from hitting and blocking your
opponent's checkers to impede their progress.
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Backgammon is a game of odds and calculation, but it's also a game of
patterns and vision. Because it is played with dice, many people think of
backgammon as a gambling game. Backgammon is often played for money, but it
is certainly not a game of luck. There is a surprising amount of skill in
the game.
Backgammon is an easy game to learn. It's fast-action, and fun to play
either face-to-face on a real board or over the Internet. You will spend
many enjoyable years learning and improving at this game.
The ancient game of backgammon is an inveterate recreational pursuit for
millions of people throughout the Four Corners of the globe. The fundamental
format of the game, is essentially a contest between two opponents who each
race 15 checkers around a prescribed track of twenty-four pips, framed
within a rectangular board. The first contestant to remove all their pieces
from the board secures victory. The movement of the checkers is governed by
chance engendered by the numbers generated by a roll of two die.
The game enjoys no political or linguistic boundaries: from the deserts of
Arabia to the rainforests of the Amazon the game's popularity encompasses
every continent. Indeed, it is not uncommon to find scientists based in
Antarctica ensconced in a backgammon battle against geographically distant
opponents thanks to the advent of the Internet game servers. This article
attempts to provide a concise overview of the evolution of the game from its
nebulous origins in the Middle East to the virtual gaming arenas of the 3rd
millennium A.D. In addition, the piece will attempt to assess the historic
socio-dramatic factors, which have influenced the popularity of this
fascinating game.
Of course they also come up in practical play from time to time. When they
do, they pose checker-play problems that an uninitiated player is likely to
get wrong. Even fairly strong players are sometimes prone to making huge
blunders in these positions.
When both sides have 14 free checkers to play with, there?s a very good
chance that both will be able to build a full six point prime. Once both
have the full prime, the only way to win is to have yours last longer than
the other player?s.
Rolling big numbers is bad, and rolling small numbers is good. Aside from
luck, there are not many different ways to improve your chances. One way is
to start out with more ?timing? than your opponent - that is, spare pips
that you can move without breaking your prime. Another is to get a blot hit
and then dance!
Problem is here for the novices. It illustrates the disaster that results
(for the White side, in this case) when you lose the battle in the type of
position under consideration.
Here, the correct theme is "attack a single back checker". This is often the
case, since a blocking structure is most effective against two or more
checkers. This is mostly because they aren?t constantly threatening to
escape completely, the way a single checker is, especially when it?s already
at the edge of the block as it is here. Another reason is that two men back
means the opponent has only 13 checkers to use to counter-prime or attack
you elsewhere.
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